


If Messhof got on the phone to Matt Groening, they could quite easily reskin this as an Itchy and Scratchy-themed fighter that would surely print money. Stomping on a grounded opponent until they’re nothing more than a puddle of brightly-coloured goop is just the right level of gross to be funny, and the expressiveness of the animation sells it as a desperate fight to the death between two idiots. The extra detail sometimes makes the action a little less crisply readable than the original-and the colour you choose for your avatar can be a factor on some stages-but it lends a cartoonish character to the battles that makes them more amusing to watch.

Bursting through to give your opponent a poke in the eye is great fun even better is seeing an arrow thunk harmlessly into the wood as it shuts behind you and you peg it as fast as your bug-eyed fighter’s legs will carry them.Įven if you didn’t take to the new aesthetic at first, you might well warm to it as you play. Pyroclastic flow and conveyer belts change your momentum, forcing you to readjust your tactics on the fly, there’s high ground and low ground, tunnels that see you fighting in silhouette, and rooms within rooms where doors become a factor. The environments, too, are different, and not simply because they’re much richer and more detailed than the spartan settings of the first. Players can change the level and tallness of their blade to three distinct. Like in the first, players can bounce, run, slide, toss punches and toss their blades trying to vanquish their rival and arrive at the opposite side of the screen. If Messhof got on the phone to Matt Groening, they could easily reskin this as an Itchy and Scratchy-themed fighter that would surely print money. Nidhogg 2 takes what the first made and expands on it to develop a much more addictive gaming experience.
